The layout is called snake layout, because it looks like snake game from old Nokia phone. Here I used combination of 6-lanes 1-way, splits into 2 highways (3 lanes) for 2 identical generic industrial zones. Yellow connects to Red by 1 way road, whichever the type you prefer. Here I used cargo trains, for they are faster and hold more stuff in 1 trip, rather than line of trucks. Yellow: The input, either from your other specialized districts or from outside.The length is 6 tiles with minimum 8 squares between them.įirst, we will break down the zone into sections for more easier understandingĪs you can see, my industrial zone has 3 sections showed within 3 colored zones. If you don't want the vehicle to despawn (as it's "cheaty") you can still follow the layout of this guide, but upgrade all the 1-way roads into 2-ways roads.Īerial view of the district, this will be our sample. NOTE: this method exploits despawning object of the game itself to cut off the unnecessary traffic.
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